


Naval solid cannons create more damage to the crew and can be devastating in close range.Magazine hit points increased so that the ships do not blow up so insanely frequently (but blow ups can still occur).Naval morale is more dynamic and favours the circumstance of a ship to surrender when it is in very bad shape than fight to the bitter end and sink.The ships statistics have been totally revamped so that the arcade feel of naval battles is totally removed, for example now ships turn and maneuver much slower like real wooden vessels or cannon shots do not “heat seek” but follow realistic trajectories.The AI siege and river battles play better.Attack and defend offsets are improved so that the AI properly times the assault and muskets more.No big gaps between units (now they create one long thin line of musketry per group and per formation).AI general is always careful and not suicidal.The AI artillery is located in a single powerful battery which unleashes devastating concentrated barrages to the human player.The AI light infantry is more dangerous.The new Darth Formations encourage AI battalion type attacks (reserve system) and also: Grenades have been removed because it is insane that they have limitless ammo and also because they are unhistorical this time period.Experience rises quickly enough to make a unit realistically useful according to the battle it fights.The units are not “perfectly” formed as in vanilla so that their formations look more real and not gameish.Various changes in the unit statistics provide a better and more realistic battle experience, for example Line Infantry have increased numbers and Lancers have anti-cavalry bonus or Grenadiers use heavy body model etc.Fatigue effects are more realistic so now for example the troops get tired quickly after running but can also rest more quickly.Morale effects are more dynamic forcing the AI to re-mobilise its forces continuously during the battle to gain the best possible position and formation and not think (wrongly) that it can win while being flanked.Artillery units fire with more realistic trajectories and have bigger range so now their impact is historically powerful.Musket fire more realistic based truly on the accuracy of the unit and the characteristics of the weapon (in vanilla muskets target with heat seaking ability and for compensation the developers have added a “deflector shield” for the units as there is in all modern and childish RTS games).Melees are more cinematic and charges more powerful especially those of cavalry who go deep into formations and provoke havoc.The more realistic movement rates and acceleration for the troops together with the more realistic physics effects provide more natural visuals.
Empire total war darthmod ottoman turn lag mod#
These are the key elements of the mod that make it better than the official game (vanilla) and unique among other mods.
